
Gaming can be performed on a laptop, mobile device, console, or desktop computer. You can play it alone or with others within your local community. It is played with an input device like a joystick, keyboard or motion sensing device. Microtransactions may be required for in-game purchases.
The gaming industry is one of the largest in the world. According to estimates, there are more than three billion people around the world who play video games. By 2022, the gaming market will reach $220 billion. This is twice as much as the global film industry.
Multiplayer games have become very popular thanks to the internet. Multiplayer games typically involve two to 100 players at a time, and players can be local or online. Some games offer cooperative modes, which encourage teamwork as well as communication skills.

Video games were historically played one-by-one, with clear beginning, mid, and ending. A majority of video games had a single campaign. This could have been a narrative or a series challenges. The games eventually evolved into platforms that encouraged the creation of new communities.
Today, there are many subscription options that allow players to access a wide range of content. These services can be purchased on a monthly or annual basis. The price of a game service will be similar to an OTT video and may include core content that is only available through the service. A game subscription is not like a TV subscription or movie subscription which relies on advertising. Instead, it emphasizes unlimited engagement with just one destination.
Video games existed primarily in linear formats until the early 2000s. Single player games tended to tell a story, and were paid for upfront. Many of the more recent games are now free. Publishers are increasingly focusing on the long-term sustainability and viability of their businesses as more games are made free. Many publishers do not want to make multimillion-dollar gambles. Instead they focus on increasing their audiences.
UGC (user created content) gaming platforms allow millions of people to enjoy a variety free of charge. This is in contrast to traditional game publishing models that require frequent releases and frequent contests. These platforms could become small to medium-sized studios for development and be the creative foundation of future megahits.

Streamers are gamers who make videos of themselves playing videogames. Streamers make money by ad revenues and viewer donations. Streamers often are gamers who play in esports teams. Streamers could also make money by sponsoring tournaments and corporate sponsorships.
Joystiq has blogs and is an online gaming site. The site is focused on gaming news, including exclusive information about well-known consoles and reviews of games. Joystiq's award-winning staff analyzes the stories behind the latest games. Joystiq's Destructoid has more than 100 blogs that are dedicated to announcements of new gaming studios. It also offers a discussion forum for users to interact with other egamers.